created by FEEDTANK
Pangolin Title
Download on the App Store

The Basics


Title Pangolin
Developer FEEDTANK (based in Brooklyn, NY)
App Store Link http://bit.ly/PANGOLIN
Release Date December 15th, 2012
Platforms iOS (iPhone only)
Website http://www.feedtank.com/pangolin
Price Education world (10 levels) for free.
Exploration world (40 levels) for $1.99.
($0.99 for a limited time on release)

Description


Short Description


Pangolin is a physics-based arcade game that turns the classic platformer on its head. Instead of controlling the character, you control the platforms.

Create trampolines to bounce a small curious creature though a surreal landscape filled with colorful curved slopes, sadistic spikes and teleporting targets. Testing both your reflexes and wits, Pangolin combines quick arcade action and challenging puzzles to create a game that's difficult to categorize, but easy to play. It’s distinctive visual style, soothing soundtrack and unique gameplay make for an experience unlike any other.

Expanded Narrative Description


One misty morning, high in the mountains, a small, scaly anteater named Pangolin travels from his centuries-old monastery to a nearby mountaintop for his daily meditation. As the devoted young monk waddles through the thickening fog, he loses his bearings and stumbles upon a surreal landscape filled with colorful curved slopes, purple trampolines, and teleporting targets, beckoning him to take a world-hopping journey of exploration and self-discovery.

Using a unique, multi-touch interaction, create trampolines of varying strength to propel Pangolin past spikes, around moving obstacles, and through stacked crates, collecting coins and gems along the way. Challenges of increasing difficulty test your timing, reflexes and aim, allowing you to gradually perfect your bouncing skills while watching Pangolin fly through the air, roll down hills, and ricochet off walls.

Video


Trailers


"The Art of Poking" – On Vimeo
"The Art of Poking" – On YouTube

Game Tutorials


Education World | Level 1 (Young Grasshopper) | All Coins, All Gems – On Vimeo
Education World | Level 1 (Young Grasshopper) | All Coins, All Gems – On YouTube

Animated GIF


Press


Awards + Features


Written Reviews


Pangolin is easily one of the best mobile games of the year, and is a must own for puzzle game enthusiasts.
– Short and Sweet Reviews
Pangolin is pretty much perfect.
– Cult of Mac
Everything from the pacing to the controls has been perfectly tweaked, making Pangolin a truly exceptional gaming experience.
– A Role Model
Quite simply astounding… you've played games like Angry Birds and Stickman Golf. It's time for something new.
- Alex's iOS Game Reviews
Sonic the Hedgehog would be jealous... extremely well crafted and addictive.
– Indie Love
Pangolin really took me by surprise... no matter who you are, go download this game!
– The Indie Mine
It’s simple – but that simplicity lends it that compulsive “one more go” quality. It’s also downright beautiful: the pointillist art and the wind chimes-and-flutes soundtrack are evidence of production values as high as anything else on the App Store.
– Pocket Tactics
Pangolin is a great puzzle platformer.
– TUAW
I’ve been really impressed by Pangolin. The artwork is great and the gameplay and controls are different enough to set the game apart from other games in the genre.
– 148 Apps
Pangolin from Feedtank is a physics-based arcade game that does a fantastic job straddling genres to create a very different, very entertaining sort of game.
– JayIsGames
A loveable iOS anti-platformer.
– Independent Gaming
Simply beautiful, well polished... keeps you coming back.
– The Indie Developer
Super cute game with a unique visual aesthetic, interesting controls, nice audio, and a ton of heart.
– Wade Tinney, C.E.O. Large Animal Games

Video Reviews


Alex's iOS Reviews – On YouTube
The Indie Mine – On YouTube

History


Pangolin was initially envisioned as a side-scrolling, endless runner called Bouncer. A spherical character would continually run and jump from platform to platform. Using a two-handed multi-touch interaction, the user would create angled trampolines to help the character bounce and reach the next platform. The game idea was documented in Jonah's sketch book early 2011.

Timeline

  • In May 2011, Feedtank was looking to create its first self-published iOS game after over two years of making apps for clients. After considering a number of ideas, Feedtank decided to explore the multi-touch interaction described in the Bouncer sketch.
  • Later that month, a simple prototype was created by Steven using cocos2d and box2d. It allowed a user to bounce a curled up creature by creating trampolines using a multi-touch interaction. The potential of the interaction as a powerful game mechanic was immediate.
  • After researching different animals that are either spherical in nature or curl into balls, Feedtank discovered the endangered Pangolin, a small, scaly anteater found in Africa and Southeast Asia. They also learned that the word Pangolin came from the Malay pengguling, which means "something that rolls up."
  • Shortly thereafter it was decided the game's aesthetic would be informed by the main character's region of origin. The game's art, design and sound were all influenced by Asian art, calligraphy, and music.
  • Summer and Fall of 2012 were about game design. After 40-50 levels were created for the game, they were all scratched or completely redone using the lessons learned in their creation. The line work in each world were also reworked to match a consistent theme. The Education world features lines bulbous and organic, while Exploration's were inspired by Asian calligraphy.
  • Pangolin was submitted to the App Store for approval late November, 2012.

Feedtank's Bio


Feedtank is a small interactive studio specializing in the creation of playful interactive experiences. It's constantly experimenting with new technologies, coming up with ideas, and creating prototypes. Feedtank's goal is to create experiences that allow people to interact with technology in new ways, making it more human, approachable, and fun.

Feedtank began in 2004 as an artistic collective whose focus was interactive installations. Jonah and Steven made experiences which allowed participants to use their entire bodies, often using computer vision. These installations, always playful and game-like, have been shown in galleries and festivals around the world (including WIRED's NextFest and Art Basel). A few of these early installations include:

Starting in 2010, Steven and Jonah started working on Feedtank full-time, attempting to strike a balance between finding the right commercial work and keeping its experimental roots. They've transitioned from installations to apps, where they've continued their exploration of new, direct forms of interaction. They have done a number of apps for clients, however, were always itching to put their heart and soul into a self-funded game project... which is how Pangolin was born.

Logos & Icons


Credits


Concept Jonah Warren and Steven Sanborn (Feedtank)
Design Jonah Warren and Steven Sanborn (Feedtank)
Programming Steven Sanborn (Feedtank)
Art Jonah Warren (Feedtank)
Level Design Jonah Warren (Feedtank)
Theme Music Jonah Warren (Feedtank)
Sound Design McBride Sound Design

Contact


All inquiries [email protected]
Website http://www.feedtank.com/pangolin
Facebook http://www.facebook.com/pangolin.game
Twitter http://www.twitter.com/feedtankllc